Prototype Progress 1
Fleshy Fellas » Devlog
I have implemented a grapple mechanic in which when either player presses the button to grapple, if they touch the player while in the grapple animation, the player grappling will pick them up and can move them. The other player cannot move while being grappled. The only way for the player to escape is to spam their escape button until there "escape meter" has been filled. When a player is grappling an opponent, he will move slower.
I have also added the big push, like i said in my other devlog, once used, it will have to recharge for 15 seconds before being used again.
I am currently in the process of making a single player mode and creating environmental assets.
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Fleshy Fellas
A sumo-inspired fighting game.
Status | In development |
Author | Billy Elliott |
Genre | Fighting |
Tags | Dark Humor, fun, Funny |
More posts
- Fleshy Fellas Out Now!May 10, 2020
- Near Final GameMay 04, 2020
- Unity Prototype 6Mar 29, 2020
- Unity Prototype 5Mar 22, 2020
- Unity Prototype 4Feb 26, 2020
- Unity Prototype 3Jan 15, 2020
- Unity Prototype 2Jan 02, 2020
- Unity PrototypeDec 10, 2019
- Art, name and presentationNov 18, 2019
- Art in developmentNov 04, 2019
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